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Party Statistic Changes

Grinue (434)

  • 434 (+19)
    • 10) Compartmentalized Mind: reduced Costs Fatigue from +4 to +2; Removed Takes Extra Time.
    • 1) Contact Aorkin - increased effective skill from 12 to 15.
    • 4) Path of Meta-Spells (20-24; 24)
    • 4) Path of Mind Control (8-12; 21)
  • 415 (+13)
    • 1) Dwarvish (spoken, broken)
    • 2) Research (2-4; 18)
    • 2) Path of Comm and Empathy (2-4; 19)
    • 4) Path of Knowledge (12-16; 22)
    • 4) Path of Prot & Warning (8-12; 21)
  • 402 (+28)
    • 1) Gnomish (spoken, broken)
    • 10) Advantage: Power Investiture 1
    • 2) Advantage: Unusual Background (Portal Teleportation Cast+Craft)
    • 2) Occultism (2 to 4)
    • 1) Path of Communication & Empathy (1 to 2)
    • 4) Path of Movement (8 to 12)
    • 4) Path of Necromancy (4 to 8)
    • 4) Path of Protection & Warning (4 to 8)
  • Base: 374

Grundar (449)

  • 449 (+12)
    • 4) Enthrallment (Persuade) (4-8; 16)
    • 4) Leadership (16-20; 20)
    • 4) Public Speaking (4-8; 16)
  • 437 (+9)
    • 1) Area Knowledge (Vonmek) (0-1; 13)
    • 4) Enthrallment (Persuade) (0-4; 15)
    • 4) Leadership (12-16; 19)
  • 428 (+8)
    • 4) Leadership (8-12; 17-18)
    • 4) Public Speaking (0-4; 15)
  • 420 (+37)
    • 2) Gnomish (spoken, accented)
    • 10) Advantage: Power Investiture 1
    • 20) Advantage: Weapon Master (dwarven axe)
    • 2) Administration (1 to 3)
    • 1) Research (1 to 2)
    • 2) Strategy (Land) (2 to 4)
  • Base: 383

Lauriel (447)

  • 447 (+10)
    • 10) IQ (13 to 14, Will & Per no change)
  • 437 (+12)
    • 5) Will (13-14)
    • 1) Area Knowledge (Vonmek rural) (1-2; 13-14)
    • 2) Area Knowledge (Vonmek urban) (2-4; 14-15)
    • 2) Riding (equines) (2-4; 15-16)
    • 2) Tactics (2-4; 12-13)
  • 425 (+1)
    • 1) Tactics (1 to 2)
  • 424 (+34)
    • 20) IQ (12 to 13)
    • -5) Will (remains at 13)
    • -5) Per (remains at 12)
    • 2) Gnomish (spoken, accented)
    • 10) Advantage: Power Investiture 1
    • 1) Area Knowledge (Vonmek rural)
    • 2) Area Knowledge (Vonmek urban)
    • 1) Brawling
    • 7) Leadership (1 to 8)
    • 1) Tactics
  • Base: 390

Trel, Burl (223)

  • 223 (+5)
    • 5) Fit
  • 218 (+2)
    • 2) Leadership (2-4; 11)
  • 216 (+23)
    • 1) Goblin (1-2; Accented)
    • 10) High Pain Threshold
    • 1) Shield Wall Perk
    • 4) Axe/Mace (16-20pts; 17-18)
    • 2) Leadership (0-2; 10)
    • 1) Riding (1-2; 12-13)
    • 4) Shield (4-8; 15-16)
  • 193 (+16)
    • 15) Advantage: Combat Reflexes
    • 1) Gnomish (spoken, broken)
  • Base: 177

Tylden (500)

  • 500 (+9)
    • 10) Strength (to 13)
    • -1) Intelligence(to 15; -2 penalty for IQ/skill tradeoff, 21 skill pts reduced)
  • 491 (+20)
    • 20) Heroic Archer
  • 471 (+3)
    • 1) Dwarvish (2-3; Native)
    • 2) Merchant (2-4; 15)
  • 468 (+10)
    • 1) Area Knowledge (Vonmek rural) (1-2; 14-15)
    • 1) Area Knowledge (Vonmek urban) (1-2; 14-15)
    • 1) Acting (13)
    • 1) Hiking (12)
    • 4) Leadership (4-8; 15-16)
    • 1) Merchant (13 to 14)
    • 1) Teaching (1-2; 13-14)
  • 458 (+3)
    • 1) Search (1 to 2)
    • 2) Traps (2 to 4)
  • 455 (+6)
    • 1) Accounting (12 to 13)
    • 1) Body Language (Elvish) (14)
    • 2) Naturalist (13 to 14)
    • 2) Riding (equines) (15 to 16)
  • 449 (+29)
    • 20) Dexterity (14 to 15)
    • 2) Gnomish (spoken, accented)
    • 10) Advantage: Power Investiture 1
    • -2) Acrobatics (4 to 2)
    • 1) Area Knowledge (Vonmek rural)
    • 1) Area Knowledge (Vonmek urban)
    • -2) Broadsword (4 to 2)
    • -2) Climbing (4 to 2)
    • -1) Fast-draw (arrow) (2 to 1)
    • -1) Knife (2 to 1)
    • 3) Leadership (1 to 4)
    • -1) Shield (buckler) (2 to 1)
    • 1) Tactics
  • Base: 420

-- FrancisSmall - 03 Mar 2019
Topic revision: r9 - 03 Mar 2019, FrancisSmall
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