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Combat

  • defenses do not include shield DB
  • +1 = +1 accuracy
  • +2/+1 = +2 accuracy, +1 damage
  • rX/Y = short range, long range
  • 1,2 = range 1 or 2

Stats Saves Defenses Attacks Notes
Name ST DX IQ HT HP Per Will FP Enc Spd Mv Frt Con Dth Pry Blk Dg DB DR Description Skill Damage
                                               
Hajira 13 11 11 14 13 11 11 13 2 6 3 13 14 14 12 9 8/10 0+2 2 Quarterstaff (swing) 12 2d+1 cr r1,2  
      Quarterstaff (thrust) 12 1d+2 cr r1,2  
  Longbow 13* 1d+2 imp r195/260, *+2 MA
Frimhandler 8 10 10 10 8 13 10 10 0 5 5 10 11 11     8 0 0 Fire Jet 12 4d bu r5/10
  8   Jo 10 1d-1 cr r1  
Njenq 14 12 10 11 17 10 10 11 1 6 4 12 14 14 11 10 9/10 2 4/2 Katana 15 2d+1 cut r1,2  
  11   Katana 15 1d+1 imp r1  
  reflex bow (str 11) 11 1d+2 imp r220/275 acc 3

Special Equipment

  • Hajira's staff, bow and (wooden part of the) shield are all alive.

Skills

Skill default   Hajira Frimhandler Njenq Notes
Points     187 187 192  
Acrobatics DX-6          
Acting IQ-5, Perf-2   12      
Animal Handling (equine) IQ-5          
Body Language (human) DetLie -4          
Brawling none   11   12  
Camouflage IQ-4, Surv-2   13 (16*) 12    
Cartography IQ-5   10      
Carousing HT-4       12  
Climbing DX-5   (13*) (11*) 10 14(13) encumbrance penalties apply
Detect Lies Per-6; BdyL -4          
Diplomacy IQ-6         +2 Charisma for Influence rolls
Disguise     8      
Escape DX-6          
Fast-draw Arrow none   12      
Fast-draw Katana none       13  
Fast-Talk IQ-5, Act-5         +2 Charisma for Influence rolls
First-Aid IQ-4   12 (14*)   10  
Fishing Per-4   (14*)      
Gambling IQ-5       11  
Gesture IQ-4     11 11  
Hiking HT-5     9 10  
Holdout IQ-5          
Housekeeping     11      
Interrogation IQ-5          
Knot-Tying DX-4, Climb-4   (13*)      
Leadership IQ-5          
Lip Reading Per-5   10      
Lock-Picking (+equip) IQ-5         +2 for Dex tasks
Meditation Will-6   (12*)      
Merchant IQ-5   10      
Naturalist IQ-6   9 (12*)      
Navigation IQ-5   12 (15*)      
Observation Per-5   14 (17*) 14 5  
Poisons IQ-6          
Riding (Equines) DX-5       11  
Running HT-5     9    
Search Per-5     15 9  
Singing HT-4   14 (17*)      
Sleight of Hand Filch-5          
Stealth (w/armor:LT103) DX-5, IQ-5   12 (15*) 12 13(11-12) higher if remember 10min silencing
Strategy IQ-6          
Streetwise IQ-5       10  
Survival (mad lands) Per-5,
Sur (Land)-5
         
Survival (swamps)          
Survival (woodlands)   12 (14*)      
Swimming HT-4          
Tactics IQ-6          
Thaumatology IQ-7     10    
Tracking (w/o vision) Per-5   12 (15*)      
Tracking (w/ vision) Per-5   16 (19*)      
Traps IQ-5          
Urban Survival Per-5          
Wrestling         11  
Writing IQ-5   (12*)      
            (x*) = with modular ability/racial memory boost
-- FrancisSmall - 06 Mar 2019
Topic revision: r18 - 06 Mar 2019, FrancisSmall
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