Growler Industries
Log
June 1001
- Road - 7.8 mi completed at beginning of month, road completed near mid-month. If all goes according to plan.
- Vonmek - misc expenses
- Wizard's Tower - $142k - completed
- 1 prospector on salary - $1.2k
- Total $143.2k
- Vonmek - Armoury monthly expenses increase to $17,262
- Hiring (Vonmek) - $2400
- 4 smith journeymen@ $200 = $800
- 8 smith apprentices @ $200 = $1600
- Total $24k
- Extra-Realm - $12k to Garper for hiring military trainers
- $4k salary
- $6667 travel expenses
- $3333 advertising
May 1001
- Road - 7.425 mi completed at beginning of month, construct 3/8 mi this month.
- Vonmek - misc expenses
- Wizard's Tower - $200k
- 1 prospector on salary - $1.2k
- Total $201.2k
- Military - $57.6k represents back pay for improved troops.
- Extra-Realm - $60k to enchant 12 soul gems
April 1001
- Road - 7.05 mi completed at beginning of month, construct 3/8 mi this month.
- Vonmek - misc expenses
- Wizard's Tower - $200k
- 1 prospector on salary - $1.2k
- Total $201.2k
- Extra-Realm
- Seed money for Dendarius trading company - $200k
- Purchase of 12 gems suitable for soul stones - $348,300
- Total $548,300
March 1001
- Road - 6.675 mi completed at beginning of month, construct 3/8 mi this month.
- Vonmek - misc expenses
- Wizard's Tower - $200k
- 1 prospector on salary - $1.2k
- Total $201.2k
February 1001
- Road - 6.3 mi completed at beginning of month, construct 3/8 mi this month.
- Vonmek - misc expenses
- Wizard's Tower - $200k
- 1 prospector on salary - $1.2k
- Total $201.2k
- Extra-Realm
- $2000 - actors (from last August)
- $1000 - training for Grundar
- Total - $3000
- Switch from Ronabel to our own copper contract.
January 1001
- Road - 5.925 mi completed at beginning of month, construct 3/8 mi this month.
- Vonmek - misc expenses
- Guard Post - $54k
- Wizard's Tower - $200k
- 1 prospector on salary - $1.2k
- Total $255.2k
- Riverton
- Public Works - $50k
- River Cog - $70 k
- Total - $120k
- 2 metallurgists arrives (1 silver, 1 gold)
- Hiring (Vonmek) - $9600
- 2 metallurgists (1 silver, 1 gold) @ $2500 - $5000
- 2 miners (1 silver, 1 gold) @ $500 = $1000
- 1 muleskinner (silver) @ $0
- 2 mules (silver) @ $1800 = $3600
Log (future)
July 1001
- Vonmek - misc expenses
- 1 prospector on salary - $1.2k
- Total $1.2k
- Vonmek - armoury
- Increase material cost
- Note increase in production rate
- Extra-Realm - $12k to Garper for hiring military trainers
August 1001
- Vonmek - misc expenses
- 1 prospector on salary - $1.2k
- Total $1.2k
- Extra-Realm - $25k - mercenary light cavalry company
Personnel, Equipment Costs
Costs given are salaries/mo and equipment expenses. Equipment must be paid for at the time of hire and have a two year replacement cycle. Other equipment costs uses the replacement rate stated. Final value is monthly cost which includes both salary and maintenance.
All salaries are per month.
- Alchemist - 1500, 2500 (1604/mo)
- Cart (horse) - 680/15 yr (4/mo)
- Carpenter - 750, 250 (760/mo)
- Guard - 500 (can protect $1500 of valuables)
- Horse - 2000 (10 yr), 350 tack (2 yr), 216 feed, (247/mo)
- Laborer - 352, 100 capital (356/mo)
- Machinist - 1200, 2000 capital (1283/mo)
- Metallurgist - 1200, 2500 capital (1304/mo)
- Miller - 740, 200 (748/mo)
- Miner - 400, 500 (421/mo)
- Muleskinner - 500, handles up to 12 mules, no capital
- Mule - 1500 (10 yr), 300 tack (2 yr), 150/mo feed, (175/mo)
- Oxen - 1500 (10 yr), 200 tack (2 yr), 300/mo feed, (321/mo)
- Prospector - 1200
- Smith - 1075, 2000 (1158/mo)
- Teamster - 350, handles ox cart
Royalties
- Gold
- Prospector - 5%
- Goblins - 10%
- Lord Burle - 33 1/3%
- Silver
- Prospector - 5%
- Goblins - 10%
- Lord Burle - 10%
- Copper
- Iron
- Prospector - 5%
- Goblins - 10%
- Lord Burle - 10%
Infrastructure
All infrastructure has a replacement rate in years. Monthly maintenance costs are Original Cost / Replacement (years) / 12
- Vonmek - $250 Nov 1000, $625 Dec, $1000 Jan, $1375 Feb 1001 and beyond, $3278 July 1001 and beyond
- Brewery - $45k/15 years = $250/mo (starting Oct 1000)
- Guard Posts - 3 @ $375/mo (1 ea starting Nov, Dec 1000 and Jan 1001)
- Wizard's Tower - $1142k/50 years = $1903/mo (full cost starts July 1001)
- Riverton - $8455 beginning Feb 1001
- River Cog - $7288 salaries, $1167 maintenance
- Rail System - $1M/50 yrs ($1667/mo, p/o copper mine) - connects copper mine, coal mine, processing plant, and Vonmek. Transportation between those locations is essentially zero.
- Crushers (6) - $80,000 ea/20 yr ($333/mo, 3 ea quarry, gold, copper, silver mines)
- Furnaces (4, 5th 11/1000)
- 1 improved furnace - $250,000/50 yr ($417/mo) - 4 tons/day of copper, iron ore. (2nd to be completed November 1000)
- 3 reducing furnaces - $350,000/50 yr ($583/mo ea) - 2 tons/day of gold, silver ore; 4 tons/day of copper, iron ore (3rd completed in May 1000)
- Chemical plants (2) - $200,000/50 yr ($333/mo ea) - 2 tons/day of gold ore
- NOTE - 34 tons of ore storage in the processing plant
- Structures
- Gold Mine - $40,000/10 yr ($333/mo)
- Silver Mine - $40,000/10 yr ($333/mo)
- Iron Mine - $40,000/10 yr ($333/mo)
- Quarry - $7,000/10 yr ($58/mo)
- Mill - $70,000/15 yr - but includes the oxen; 70,000 - 6000 = 64,000/15 yr ($356/mo)
Capabilities & Statistics
Alchemist
- Needs 0.025 oz acid/lb of gold ore
- Original spreadsheet is 0.025019884, based on arcane calculations.
- Market cost of acid is $10/oz
- Can produce 375 oz acid/mo
- Material costs are $1.5/oz
Laborer
- Crush 66 lbs gold ore/day
- Crush 96 lbs/day of silver ore
- Process 200 lbs/day - leaching (only needed for gold ore)
- Process 500 lbs/day - smelting, cupellation (gold, silver ore)
- Gold ore
- Leach - 8000 lbs/day
- Smelt - 8000 lbs/day
- Cupellation - 1250 lbs/day
- Total - 952 lbs/day = 1/(1/8000 + 1/8000 + 1/1250)
- Silver ore
- Smelt - 8000 lbs/day
- Cupellation - 1000 lbs/day
- Total - 889 lbs/day = 1/(1/8000 + 1/1000)
- Copper ore
- Oversees operations - 8000 lbs/day (200,000 lbs/mo)
Miners
- Daily output
- 11 ST, BL = 11 x 11 / 5 = 24.2 lbs, x 35% efficiency = 8.47 lbs
- Gold, silver ore: 8.47 x 1 x 0.25 x 162 lbs/cf = 343 lbs/day (hard rock, broken with pick then shoveled, less due to hardness/mass)
- Coal: 8.47 x 2 x 0.5 x 78 lbs/cf = 660 lbs/day (between soil and stone, broken with a pick then shoveled)
Mules
- $1500 purchase (10 yr repl)
- $300 tack (2 yr repl)
- $150/mo feed
- 250 lbs gross capacity @ medium encumbrance
- 20 lbs typical tack + feed
- 64 mi/day, average terrain @ no encumbrance
- 38.4 mi/day @ medium encumbrance (60%)
Oxen
- $1500 purchase (10 yr repl)
- $200 tack (2 yr)
- $300/mo feed
Smith
- Smelt 2000 lbs silver or gold ore/day
Operations
Armory
- Personnel
- Torbin, Corbin - 2,700/mo ea, $2000 equipment (2 yr replacement)
- Skill 16 for weapons and armor
- +1 for facilities
- 6 journeymen smiths - 750/mo, 200 equipment (2 yr replacement)
- 12 apprentice smiths - 350/mo, 200 equipment (2 yr replacement)
- 14,100/mo salaries, 317/mo maintenance
- Facilities - 50,000 for facility (15 yr), 16,300 equipment (15 yr); 363 maintenance
- $2,482/mo required for materials (increases in July 1001)
- Total costs/mo
- 14,100 salaries
- 2482 materials (increases in July 1001)
- 680 maintenance
- 17,262 total expenses
- Output is $18,000 worth of arms/armor per month (increases in July 1001)
Coal Mining
- Value
- Smelting - 0.1345 lbs coal needed/lb ore (both gold, silver)
- Cupellation - 0.0363 lbs coal needed/lb ore (both gold, silver)
- Copper appears to require 0.0583 lbs coal/lb ore
- Process
Copper Mine
- Value
- Process
- Mine: done by goblins for free. Process 980 lbs/day/miner, greatly aided by the rail system.
- Crush: 96 lb/day - apparently done by the goblins for free.
- Wash/Roast: Smiths process 1000 lbs/day. Mostly goblins, but we pay for them all
- Metallurgist - general overseer can supervise 8000 lbs/day
- Labor - additional labor provided by goblins for free.
- Payment
- Sold for $37/lb
- Goblins get $18
- Growlers get $19
- $37/6 = $6.17 to Lord Burle
- Previously:
- Growlers: $12.80, of which $3.50 goes to Lord Burle. (Calculated as 10% of $35.)
- Goblins $20.20
- Ronabel pays $33.00 at the processing plant.
Farm (Quail Valley)
- Personnel
- Tascharak & Syredra (700/mo total, although costed as laborers for simplicity)
- Willie - groundskeeper (p/o laborers)
- 6 laborers
- Structure - $30,000/15 yr (167/mo)
- Income
- $11,200 - July, December
- $200 - other months
- 1/6 taxation (paid to Lord Kyle)
Gold Mine
- Value
- $20,000/lb
- ore averages 0.01125%
- Process
- Mine: 343 lbs/day/miner
- Crush: 66 lbs/day/laborer
- Leach
- Metallurgist: 8000 lbs/day
- Laborer: 200 lbs/day
- Smelt
- Metallurgist: 8000 lbs/day
- Laborer: 500 lbs/day
- Cupellation
- Metallurgist: 1250 lbs/day
- Laborer: 500 lbs/day
- Labor Summary
- Metallurgist: 952 lbs/day (1/(1/8000+1/8000+1/1250))
- Laborer (excl crush): 111 lbs/day (1/(1/200+1/500+1/500))
- Crusher reduces labor by up to 18 each
Mage's Circle
- 11,150/mo on salaries
- Fencallad - 2500 - 16 enchanting
- Werduul, Noar, Vek - 3500 combined - 17 enchanting (Werduul)
- Turor - 1750
- Uhedi - 1300
- Oimy - 1100
- Datec 1000 - enchanter, knows teaching
- Powerstones
- 4 - 10 pt powerstones
- 1 - 10 pt (recharges only in daylight)
- 1 - 9 pt (only useful on lightning spells)
- See Mage Circle Spells for current capabilities
Mill
- Personnel
- Milo - 740/mo, 200 capital (2 yr)
- 14 laborers - 352/mo, 100 capital (2 yr)
- 4 oxen - 1500 cost (10 yr), 200 tack (2 yr), 300 feed/mo
- Gross fixed at $16,889/mo
- Structure - Mill $64,000/15 year (356/mo)
- Expenses
- Wood purchase is $6,500/mo
- 1/6 taxes - to Lord Burle
- Historically the mill paid $6500/mo for wood and $6430/mo for Milo, 14 laborers, and 4 oxen
Mine Development
- Administration (no capital costs)
- Gordon - 2200/mo (mine manager)
- Pol'unty - 2400/mo (head metallurgist)
- Ostrovon - 1200/mo
- Prospector - 800/mo
- Total admin salaries - 6,600/mo
- Seggy's crew - 8983/mo - can be applied to maintenance/repair/construction.
- Seggy - 1900/mo (5x bonus for repairing equipment, capital as machinist)
- 2 machinists
- 4 smiths
- Irdenu's crew - 3802/mo - hand-waving building new stuff
- Irdenu - costed as a carpenter
- 1 additional carpenter
- 5 laborers
- 500/mo for "1/2 mule train" to carry stuff
Prospector
- A deposit of slate was found June 1001.
Quarry
Can use 80% of tailings from the mine for road production, but must use 5 parts virgin rock with 4 parts tailings. Currently processing 14,475 lbs of ore/day, 80% of which is 11,580 lbs/day, or 145 tons/mo. Three crushers can use 201.6 tons/mo. However, there is a large stockpile of tailings from previous operations that we can utilize.
- 1 crusher
- 24 laborers
- 1 supervisor - 600/mo
- Produces 84 tons good quality virgin gravel/mo, which can be augmented with 67.2 tons of tailings (5:4 ratio)
- It is stipulated that 1 crusher, augmented with tailings, produces enough rubble for 1/2 mile x 1 ft x 1 ft of rubble per month. (Or, 1/8 mile x 4 ft x 1 ft per month.)
Road Crew
- Road chief - 500/mo
- 24 laborers
- 4 horses
- 2 horse carts
Silver Mine
- Value
- $1,000/lb
- ore averages 0.125%
- Process
- Mine: 343 lbs/day/miner
- Crush: 96 lbs/day/laborer
- Smelt
- Metallurgist: 8000 lbs/day
- Laborer: 500 lbs/day
- Cupellation
- Metallurgist: 1000 lbs/day
- Laborer: 500 lbs/day
- Labor Summary
- Metallurgist: 889 lbs/day (1/(1/8000+1/1000))
- Laborer (excl crush): 250 lbs/day (1/(1/500+1/500))
- Crusher reduces labor by up to 18 each
Log Archive
1000
December 1000
- Road - 5.55 mi completed at beginning of month, construct 3/8 mi this month.
- Vonmek - misc expenses
- Guard Post - $54k
- 1 prospector on salary - $1.2k
- Total $55.2k
- Riverton
- Public Works - $50k
- River Cog - $70k
- Powerstone Cellar - $20k
- Total - $140k
- 1 metallurgist arrives (1 silver)
- Hiring (Vonmek) - $3500
- 1 metallurgists (1 silver) @ $2500 = $2500
- 2 miners (2 silver) @ $500 = $1000
- Extra-Realm
- $4168 income from sale of quirked powerstones.
- Finance Minister arrives - Jack. His salary is $4000, Frail goes to 1/2 time ($2000).
November 1000
- Road - 5.175 mi completed at beginning of month, construct 3/8 mi this month.
- Vonmek - misc expenses
- Amort's Reach - $62.5k repairing basement
- Guard Post - $54k
- 1 prospector on salary - $1.2k
- Total $117.7k
- Riverton
- Public Works - $50k
- River Cog - $70k
- Powerstone Cellar - $20k
- Total - $140k
- 3 metallurgists arrive (2 gold, 1 iron)
- Hiring - $195,120
- 14 carts @ $680 = $9520
- 28 horses @ $2350 = $65,800
- 46 mules (32 iron, 14 gold) @ $1800 = $82,800
- 3 metallurgists (1 iron, 2 gold) @ $2500 = $7500
- 4 smiths (3 iron, 1 gold) @ $2000 = $8000
- 22 miners (16 iron, 6 gold) @ $500 = $11,000
- 105 laborers (59 iron, 46 gold) @ $100 = $10,500
- 14 teamsters and 4 muleskinners @ $0
- Extra-Realm - $96k
- $12k - Tylden's hiring expenses.
- 1667 - cost of living (1 week)
- 833 - advertising - metallurgist (1 week)
- 4000 - travel expenses (2 metallurgist)
- 500 - finder's fee to Castor (30% of salary, 1st metallurgist)
- 5000 - finder's fee to Castor (300% of salary, 2nd metallurgist)
- $84k - 60 gems for powerstones x $1400
October 1000
- Road - 4.8 mi completed at beginning of month, construct 3/8 mi this month.
- Seggy - Completes improved furnace (end of month).
- Vonmek - misc expenses
- Iron Mine - Spend $40,000 to construct structures for the iron mine.
- Amort's Reach - $62.5k repairing basement
- 1 prospector on salary - $1.2k
- Gnome workshops - $65k (Riverton)
- Total $103.7k, $65k (Riverton)
- Extra-Realm
- $24k - Tylden's hiring expenses.
- 6667 - cost of living (4 weeks)
- 10,000 - advertising/schmoozing (finance minister)
- 4000 - travel costs (finance minister)
- 833 - advertising - metallurgist (1 week)
- 2000 - travel expenses (metallurgist)
- 500 - finder's fee to Castor (30% of salary)
September 1000
- Road - 4.425 mi completed at beginning of month, construct 3/8 mi this month.
- Vonmek - misc expenses
- Iron Mine - Spend $44,880 to construct path to the iron mine.
- Amort's Reach - $62.5k repairing basement
- Brewery - $45k capital expenses
- Gnome workshops - $65k (Riverton)
- Total $152.38k, 65k (Riverton)
- Extra-Realm
- $15k - Tylden's hiring expenses.
August 1000
- Road - 4.05 mi completed at beginning of month, construct 3/8 mi this month.
- Seggy - begins work on improved furnace. This is costed at $300k ($75k/mo) for simplicity, even though it really costs $250k. Takes three months to complete - acceleration costs an additional 25% (of true cost of $250,000) or +$62,500. Completed end of October.
- 3rd quarry crusher comes online - add crews for crusher, road work
- Vonmek - misc expenses
- Cleaning up the brewery - $15k
- Seal off basement (hole in the floor) - $250k over 4 months, 62.5k/mo
- Total: 77.5k
- Hiring
- 1 road sup @ $0
- 16 laborers (road crew) @ $100 = $1,600
- 2 horses @ $2350 = $4,700
- 1 horse cart @ $680 = $680
- 1 quarry sup @ $0
- 24 laborers (quarry) @ $100 = $2400
- 2 metallurgists @ $2500 = $5000 (gold mine)
- 1 smith @ $2000 = $2000 (gold)
- 1 muleskinner @ $0 (gold)
- 6 mules @ $1800 = $10,800 (gold)
- 8 miners @ $500 = $4000 (gold)
- 46 laborers @ $100 = $4600 (gold)
- Total: $35,780
- Labor Needs
- 5 metallurgists are needed when the gold processing expands.
- 5 alchemists could be added immediately to the gold mine.
- 7 alchemists could be used when the gold mine expands.
July 1000
- Road - 3.8 mi completed at beginning of month, construct 1/4 mi this month.
- Seggy Constructs 3rd crusher for quarry for $80k.
- 2nd quarry crusher comes online - add crews for crusher, road work
- Hiring
- 8 laborers (road crew) @ $100 = $800
- 1 quarry sup @ $0
- 24 laborers (quarry) @ 100 = $2400
June 1000
- Road - 3.675 mi completed at beginning of month, construct 1/8 mi this month.
- Seggy - Constructs 2nd crusher for quarry for $80k (completed end of month).
- Transport - Start travel prohibition in bad weather.
- spreadsheet: revert bad weather frequency to 30%.
- Vonmek - Holding pens - construct holding pens for ore. $25,000
- Hiring - costs are for purchase, tack, and initial outlay for personal equipment. Note that muleskinners and supervisors don't incur any such costs.
- 20 mules @ $1800 = $36,000 spreadsheet: add 4 to silver mine, 16 to gold mine.
- 1 muleskinner @ $0 spreadsheet: add 1 to gold mine.
- 5 miners @ $500 = $2,500; spreadsheet: add 2 to silver mine, 3 to gold mine.
- Extra-Realm
- +$13,000 - ransom
- -$8500 - tapestry
May 1000
- Road - 3.55 mi completed at beginning of month, construct 1/8 mi this month.
- Seggy - Completes reducing furnace (end of month).
- Riverton - Start spending $50k/mo.
- Garper disperses funds.
- BD in charge of architecture/building.
- Tylden found several individuals capable of managing a work crew
- Projects: hiring hall, workshops suitable for gnomes
- Vonmek
- $25k spent on wall/gate in cavern (project with goblins)
April 1000
- Road - 3.425 mi completed at beginning of month, construct 1/8 mi this month.
- Finance minister's salary scheduled to increase to $8k/mo.
March 1000
- Road - 3.3 mi completed at beginning of month, construct 1/8 mi this month.
February 1000
- Seggy - begins work on reducing furnace. This is costed at $300k ($75k/mo) for simplicity, even though it really costs $350k. (Offset by later costing the improved furnace at $300k even though it costs $250k.) Takes four months to complete.
- Road - 3.175 mi completed at beginning of month, construct 1/8 mi this month.
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FrancisSmall - 28 Jul 2017