Combat- B362
Combat Turn Sequence - B362
Turn Sequence - B363
Highest basic speed goes first.Highest DX for ties, roll randomly for same DX
"Your Turn" - B363
Your turn is the one-second period that stretches from when you choose a maneuver until your next opportunity to select a maneuver.
Maneuvers - B363
Full-Turn Maneuvers These maneuvers take the entire second, even if possess superhuman speed. Ex: holding down a button for 1 sec takes 1 sec no matter how fast you are.*Step* - 1/10 move (1 yard min) in any direction and freely change facing. Can be taken before or after action. If more than 1 yard, can also break up the movement. Can use full step to transition between kneeling and standing. (B368)
Free Actions - B363
Drop an Item - at any point during movement within reach (usually 1 hex).*Crouch* - at the beginning of your turn, or after an action if don't move or only step. Rise at any time. (B368)
Do Nothing - B364
Change Posture - B364
Aim - B364
Evaluate - B364
Attack - B365
Feint - B365
All-Out Attack - B365
Move and Attack - B365
All-Out Defense - B366
Concentrate - B366
Ready - B366
Wait - B366
Movement - B367
Moving Through Other Characters - B368
Evading - B368
Quick contest of DX if opponent tries to stop:
- -5 if foe standing
- -2 if foe kneeling
- +2 if approach from side
- +5 if approach from behind
- +5 if foe lying down
Attacking - B369
Melee Attacks - B369
Hit Location - B369
Assumed attacking target's center of mass (torso)
Deceptive Attack - B369
May not reduce effective skill below 10
Rapid Strike - B370
Once per turn. -6 for both attacks. Can target multiple opponents.
Unarmed Combat - B370
- Striking skills Boxing, Brawling, Karate
- Grappling skills Judo, Sumo Wrestling, Wrestling
Striking - B370
Grabbing - B370
Attack the hand, defend normally. Regular contest of ST as full-turn maneuver. Success take weapon, fail lose grip.
Grappling - B370
Stunning:Next maneuver must be Do Nothing (+stun): Follow Do Nothing rules to recover (roll HT to recover, -4 penalty stays in effect entire turn whether or not recover). B364.