Mage Circle Spells

The circle can cast the following spells, at the specified energy per day for slow-and-sure. Note that anything over energy 20 involves the entire circle.
Spell Energy
Fortify 23
Lighten 23
Accuracy 23
Puissance 18
Penetrating Weapon 24.5
Deflect 11
Quick Draw 8.5
Lesser Wish 14

Mage Skill Salary NotesSorted ascending
Uhedi good 1300  
Oimy fair 1100  
Datec fair 1000 Knows teaching,
Fencallad good 2500 Leader. Enchanting 16.
Noar fair 1000 p/o circle @ 3500
Vek fair 1000 p/o circle @ 3500
Werduul good 1500 p/o circle @ 3500; Nominal 2nd. Enchanting 17
Turor good 1750 Was promised consideration @ 2000
Powerstones
  • 2 - 12 pt staffs (Fencallad, Werduul)
  • 4 - 10 pt
  • 1 - 10 pt (recharges only in sunlight)
Fairly useless powerstones
  • 1 - 9 pt (only works for lightning spells)

- updated as of 6/1/1001 game date

Grinue's CalcedPrereqs.csv
Topic revision: r8 - 29 Sep 2018, DamianSmall
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